Skull Kid is also a lonely figure, driven to mischief by his perceived abandonment by the Four Giants of Termina. This leads Link to wander the Lost Woods in the opening of Majora’s Mask, before Skull Kid ambushes him. At the end of Ocarina of Time, Link’s companion fairy Navi leaves him and he is sent back in time to Kokiri Forest, a place where he is shunned as a Hylian. The direct predecessor to the game, Ocarina of Time, already starts to spin the threads of loneliness that weave through Majora’s Mask. Prior to Breath of the Wild at least, Nintendo reported Majora’s Mask as the most regularly played Zelda game – could this be because it so perfectly encapsulates the millennial condition? ![]() Recent surveys suggest that millennials are one of the most anxious and lonely generations millennials are also Nintendo’s core demographic. Nonetheless, as Link’s interaction with Shiro illustrates, Majora’s Mask integrates the issues of anxiety, loneliness, and identity most thoroughly throughout the game. ![]() ![]() Ocarina of Time features one of the series’ few on-screen NPC deaths (an easy-to-miss Hyrulean Soldier with an uncanny resemblance to Majora’s Mask’s Shiro). Beneath its cartoon facade, The Wind Waker is premised on the divine flooding and subsequent near-total annihilation of Hyrule. After being manipulated into maniacal delusions by Ganondorf, Twilight Princess’s tragic anti-hero Zant appears to commit suicide at the game’s conclusion. Existential loneliness is Link's inherent lot in Majora's Mask.The Zelda series – in spite of its save-the-princess plot and regular forays into colorful wackiness – is no stranger to darkness.
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